I craft music with precision No AI generated music Your project deserves the right music Let me help you reach your expectations

SHOWREEL

FILMS & ANIMATION

Coming from the world of orchestral music, much of my work for films and animation carries this distinctive sound signature—rich, layered, and deeply attuned to the emotion of the image. I enjoy creating scores that are not only orchestrally textured but also nuanced in instrumentation, always serving the story on screen. At the same time, my broad background in composition gives me the flexibility to adapt to a wide range of styles and requests, whether it’s electronic, hybrid, techno or many other genres. This versatility allows me to seamlessly blend different musical languages while maintaining a strong artistic identity.

My film and animation work blends rich, layered sound with emotional depth. I write scores that serve the story, adapting easily across styles, from orchestral to electronic, or hybrid, while keeping a clear artistic voice.

VIDEO GAMES

Although it may resemble film music, video game music is fundamentally different because it adapts in real time to the on-screen events and the player’s actions. This is adaptative music an it’s synced with the help of different tools such as FMOD, that I personally use. 

I approach every project with one main goal: to give your game a musical identity that players will remember long after they’ve put down the controller.

I specialize in story-driven and narrative video games. Whether it’s adaptive music that shifts with the action or a theme that becomes the soul of your universe, I create scores that make your world unforgettable.

I create story-driven game scores that give each world its own musical identity. Beyond background music, my work aims to immerse players emotionally, through adaptive themes that evolve with gameplay and melodies that stay with them long after they’ve finished playing.

Planet of Lana

Every sound in this project was created using my microphone. The wind and birds were recorded using my voice while the footsteps, wooden box, with various materials such as handkerchief or cardboard. Everything altogether gives that authentic, cartoonish and unique sound experience. 

Aerobik is an independent animator making almost exclusively Subnautica fan-made short movies.

I designed a sci-fi underwater soundscape, crafting almost every sound from the ground up, whether it is the submarine engine, the bubbles or the leviathan’s monstruous roar. My main tool was the synthesizer Serum.

Leviathan Detected

SOUND DESIGN

I create complete soundscapes and atmospheres from the ground up, bringing every motion picture to life with immersive audio. My expertise in mixing and mastering allows me to sculpt each element with precision, carefully controlling panning, volume, and reverb, to place sounds naturally within their environment. The result is a seamless, captivating auditory experience that enhances storytelling and makes every scene feel truly alive.

I build immersive soundscapes that bring each film to life. Through precise mixing and mastering, shaping space, depth, and balance, I create natural, expressive audio environments that elevate the story and make every scene feel real and alive.

I’m Nicolas Berland and I got a degree in film scoring, analysis and classical writing from the conservatory of Valence (France) with Nathanaël Bergèse

I place great importance on the sound identity of a project. I believe that films and video games deserve music that not only transports the audience during the experience, but also afterward. This is achieved through musical processes based on melody, making your project memorable

I also pay close attention to sound quality and production, ensuring that every element fits together seamlessly and that the audio is as immersive or realistic as possible. 

ABOUT ME

Nicolas Berland taken while working in his studio

GET IN TOUCH